Housemarque, the Finnish studio acquired by Sony in 2021, is hinting at a potential shift in its game development approach. Co-founder Ilari Kuittinen suggests that the studio might explore smaller projects in the future, a departure from the scale of their recent release, Saros. This potential change comes as a response to the gaming industry's current landscape, marked by layoffs and the struggle to sell AAA titles. Housemarque's current focus is on Saros and engaging with the community, but Kuittinen's statement raises intriguing possibilities.
One interpretation is that Housemarque could venture into the realm of traditional arcade games, reminiscent of their early days with titles like Super Stardust HD and Resogun. However, this path might seem less likely in today's indie-rich market, where PlayStation's portfolio leans towards more diverse and experimental games. Yet, it could be a strategic move for the studio to showcase its creative versatility and prepare for future endeavors.
The industry's recent turmoil, with layoffs and sales struggles, adds a layer of complexity to Housemarque's potential shift. The studio's small size, with only 120 employees, makes it particularly vulnerable to market fluctuations. By exploring smaller projects, Housemarque could mitigate risks and maintain its creative freedom. This approach could also allow the studio to experiment with different genres and mechanics, ensuring its longevity and relevance in a rapidly changing industry.
In my opinion, Housemarque's potential move towards smaller projects is a wise strategy. It allows the studio to stay agile and adapt to market demands while maintaining its unique identity. The gaming industry's current state, marked by uncertainty and competition, makes this a strategic decision. By embracing a more diverse portfolio, Housemarque can not only survive but also thrive in the long term, ensuring its place as a prominent player in the PlayStation ecosystem.